
Air France was the first airline in Europe using the Airbus A380 and currently operates a fleet of 9 aircraft.

These are textures only, matching my previous Air France Airbus colors.

Formats included are 32bits and dxt3 (mipped and non-mipped) for FS9 and dds for fsx.

You need the Fruit Stand Airbus A380-800 base package available separately.

Repaints by Philippe Tabatchnik. A380 paintkit by Juergen Baumbusch.

Check my website at www.flyingcarpet75.com for more ai repaints

About texture formats
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AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.

FSX users can use any of the enclosed formats, however they are strongly advised to use the fsx specific dds format that will ensure the best in-sim performance.



Visit my site at www.flyingcarpet75.com