
This package includes textures for the Airbus A330-300 in Malaysia Airlines service. These textures are made for the Fruit Stand ai model, but make use of a newly designed HD paintkit by Juergen Baumbusch, allowing for higher definition details and 2048*2048 pixels textures specific to fsx.

There are two separate sets of textures for fsx and fs9. Please make sure you use the ones adapted to your own version of the sim!

Check my website at www.flyingcarpet75.com for more ai repaints

Repaints by Philippe Tabatchnik

About texture formats
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AI traffic can draw heavily on your computer resources and significantly reduce your sim's framerate. Using the right set of textures can improve your framerate and ensure  smooth  and lifelike movements.

Basically, 32bits texture are larger and therefore having more pixels, will have sharper details and will look better in your sim, particularly at close range. Downside is they take up more HD space and use more resources.

Mipped textures are supposed to be what fs is really looking for, and will ensure the best framerate and movement smoothness. However, if your graphic processor is an older or a lower end one, with less than 1GB dedicated memory, mipped textures will look awfully blurred.

To keep things simple, if you run your sim on a new, powerful, high end computer, go for the 32bits or mipped textures, or use the 32bits only for intricate liveries where the quality of finer details will make a difference.

On the other hand, if you are using an older less powerful machine, or if you are not sure or don't know what all this means, go for the non-mipped dxt3 format.

FSX Users:
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Make sure you use the mipped dds textures provided that are optimized for fsx and will give you the best performance.



Visit my site at www.flyingcarpet75.com

