FAIB - FSX AI Bureau AIRBUS A320 Base Models Pack Service Pack 1.

Model, base paint, lightmap, FSX FDE by Erez Werber, FS9 FDE by Jan Martin
Parts of readme based on TFS's readme.
Nose steering XML code by Flusirainer.

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Contact: contact@fsxaibureau.com
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TURN ON WORD WRAP
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IMPORTANT NOTICE:

DO NOT INCLUDE THE BASE MODELS IN YOUR REPAINT PACKAGES!!

>>>>>>>>READ THIS TOO!!!! THE EULA!!<<<<<<<<<<<<

THESE FILES MAY ONLY BE UPLOADED TO AVSIM or FLIGHTSIM.COM BY THE ORIGINAL AUTHOR/S.

THESE FILES SHOULD NOT BE UPLOADED TO http://www.fs2000.org.
Questi file non deve essere caricate http://www.fs2000.org.
DO NOT UPLOAD THESE FILES TO http://www.fs2000.org.
Non caricare questi file http://www.fs2000.org.

THESE FILES MAY NOT BE UPLOADED TO ANY OTHER SITE WITHOUT THE AUTHOR'S WRITTEN PERMISSION. THESE REPAINTS ARE FREEWARE AND MAY NOT BE SOLD, OR PUT ON ANY SITE THAT CHARGES FOR DOWNLOADING FREE FILES. THE FILES FOUND IN THIS ARCHIVE MAY NOT BE DISTRIBUTED ON CD OR ANY MEDIUM FOR ANY KIND OF FEE, INCLUDING THE COST OF PRODUCTION, MATERIALS OR POSTAGE.

Specifically, you DO NOT HAVE PERMISSION to place this file on a DVD or CD and then sell it on Ebay, Aldi, 7-Eleven, Rakuten or anywhere else.

DON'T INCLUDE THIS AIRPLANE IN COPYRIGHT INFRINGING PACKAGES SUCH AS THOSE MADE BY SKAI, ADOBE, TANTRIS, ICE, GAI ETC.

THESE MODELS ARE NOT TO BE USED FOR COMMERCIAL PROFESSIONAL FLIGHT SIM TRAINING IN ENVIRONMENT SUCH AS MICROSOFT ESP OR LOCKHEED-MARTIN PREPAR3D (V1/V2) WITHOUT PRIOR PERMISSION FORM FAIB!!!!

PERSONAL NON-COMMERCIAL USE IN LOCKHEED-MARTIN PREPAR3D (V1/V2) IS ALLOWED.

>>>>>>>>READ THIS!!!!<<<<<<<<<<<<

----NEW IN SP1 P3DV2 COMPATABILITY----
While not being native P3DV2 models (compiled with the P3DV2 xToMdl compiler) the models will now fully work within P3DV2 during the night.
Please note that you are only allowed to use these models in your P3D (V1/V2) for personal use and NOT professional commercial training.
If you wish to use these models in a professional commercial training environment please contact FAIB at: contact@fsxaibureau.com

----SUPPORTING FAIB----

Making an AI model takes a lot of time if you appreciate my work please donate through the website @ FSXAIBureau.com Thank you.

----SPECIAL NOTE----

In FS9 this is an AI aircraft and will NOT BE VISIBLE in the aircraft selection window in flight simulator. However if you want it to be visible in the aircraft selection window, you have to edit the "FAIB_A320.air" file with the program "AirEd" (available (if not corrupt) at AVSIM "aired.zip"), change "Aircraft Type" from "2" to "0".
In FSX you will need to add a panel and sound folder for the plane to be visible in the aircraft selection menu.

NO SUPPORT IS GIVEN TO HUMAN PILOTS, AI PILOTS ARE FREE TO CONTACT US ABOUT TRAINING AND CERTIFICATION.

----NORMAL NOTE----

This aircraft was designed specifically for use as an AI aircraft. As such, the primary design criteria were that it look good sitting at the gate, or as seen when landing from an aircraft waiting to take off.

This aircraft feature 6 LOD'S for optimal performance, to learn more about LOD'S and why they are important go here: http://en.wikipedia.org/wiki/Level_of_detail

FSX models features Toggle able landing lights, logo lights ,taxi lights, and HD 2048X2048 textures.

---FSX ONLY IMPORTANT NOTE---

To prevent performance issues you must copy the content of the included "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" folder into your FSX main texture folder.

**** NEW IN SP1 ****
Inside the EXTRA folder you will find the LOGO LIGHT ALWAYS ON folder which includes special always on textures designed to give you logo light illumination at all times similar to UT2 models.
Simply copy these textures to your MAIN FSX TEXTURE folder and overwrite.

---PAINT KIT INFO---

A paint kit is available separately on FAIB's website.

---Shockwave Lights---

Location for Shockwave lights are included in the aircraft.cfg's, however you still need to un-comment them.
Look at the [LIGHTS] section of the aircraft.cfg files for more info.

---FSX door locations---

Door locations are included in the FSX aircraft.cfg's.

---FSX Only Known Issues---

After landing and generally when braking AI pilots will tend to lock the wheels.
Lights such as strobes, nav lights etc tend to move out of position over time.
Several areas of the plane cannot be lighted using the light map consult the paint kit for more info.

---Service Pack 1 updates---

Issues fixed by SP1:

FSX: 
1. Added P3DV2 compatibility during night, please read the EULA in regards to using the models with P3D.
2. Various memory savings by removing alpha and changing to DXT1 compression on the lightmaps without any visible difference.

FS9:
1. No Issues!

---HOW DO I UPDATE AN EXISTING INSTALL???---

How to update FSX:
Copy the model folders and overwrite existing ones, then copy the updated ligthmaps to your main FSX texture folder.
There are no changes to the .air file or the aircraft.cfg file.

How to update FS9:
No update needed.

>>>>>>>>READ THIS!!!!<<<<<<<<<<<<

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NOTE THE FOLLOWING NAME CONVENTIONS:
FAIB_A320_CFM - Non Sharklets equipped A320 with CFM engines
FAIB_A320_IAE - Non Sharklets equipped A320 with IAE engines
FAIB_A320_IAE_DB - Non Sharklets equipped A320 with IAE engines and Double Bogies
FAIB_A320S_CFM - Sharklets equipped A320 with CFM engines
FAIB_A320S_IAE - Sharklets equipped A320 with IAE engines

INSTALLATION FSX:

1) Move all folders inside this archives FSX folder into your FSX AI aircraft folder.
2) Copy all files from the folder "PLACE INSIDE YOUR FSX MAIN TEXTURE FOLDER" into your main FSX texture folder.
3) Download a few liveries for it. (Available as separate downloads)
4) Copy the texture folder from the livery download into the correct variant folder (either non Sharkletss\Sharklets, CFM or IAE).
5) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence.
6) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you are needing to use.
7) Then assign the aircraft to some flightplans and you're on your way.

INSTALLATION FS9:

1) Move all folders inside this archives FS9 folder into your FS2004 (FS9) aircraft folder.
2) Download a few liveries for it. (Available as separate downloads)
3) Copy the texture folder from the livery download into the correct variant folder (either non Sharkletss\Sharklets, CFM or IAE).
4) Copy the [fltsim.x] entry supplied with the livery into the aircraft.cfg file supplied in this base package. Be sure to number them correctly, starting sequentially with [fltsim.0] and working your way up with each additional livery you add...e.g. [fltsim.0], [fltsim.1], [fltsim.2]...making sure not to skip or duplicate any numbers in the sequence.
5) Be sure when filling in your [fltsim.x] entries that you pay special attention to which model you are needing to use.
6) Then assign the aircraft to some flightplans and you're on your way.


For more information or If you're not sure how to assign an aircraft to a flightplan, please visit our website at http://fsxaibureau.com and look in the FAQ / Help section of our forums. You may post any problems you may have or bugs you may find in our forum.

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*** IMPORTANT!!! ****
Not affiliated with, or endorsed by AIRBUS or EADS, Not for commercial sale.

THIS AIRCRAFT IS FREEWARE AND SHOULD NOT BE UPLOADED TO http://www.fs2000.org.

*** IMPORTANT!!! ****
THIS MODEL (*.MDL) MAY NOT BE DECOMPILED AND EDITED/MODIFIED IN ANY WAY WITHOUT THE EXPRESS PERMISSION OF THE DESIGNER!!!

*** visit us! http://fsxaibureau.com ***

Thanks to all the great people who keep this hobby alive and the following people for their help delivering this model:
Ben Clark
Andy Carroll
Philippe Tabatchnik
Juergen Baumbusch
Craig Ritchie
Mariano Bonaccorso
Frank Severino
Gerry Lewis
Nils Bindauf
Johan Clausen
Robert Williams
Axel Huettemann
Joshua Dean
Bruno Saraiva
Kyle Meeks
Stephan Karl
Jan Martin
Federico Permutti
Juan Sebastian Gonzalez
Maik Voigt
George Widener

October 2014


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